Tuesday, 29 October 2013

A New Project

After I completed the little worm, I spent an hour or so trying out techniques for creating rocks in ZBrush. It sounds easy and boring, but rocks and stones are huge environmental assets for games and 3D films. I learnt a very quick and easy way to make a realistic looking rock that can then be exported into various programs to texture it, if required. Obviously, it's possible to texture the object in ZBrush.


This rock isn't textured; it just has the original red wax material that comes with ZBrush. It was simply starting with a sphere and using the move tool with DynaMesh on to manipulate the points into a rock shaped object. I adjusted the noise curve (much like the level curve in Photoshop) to create the bumps and divots you see on the rock. 


However, my next main project is to create a portfolio ready demon character. Again, I will be following a guide but adding things and doing things differently.

I started off using a tool called a ZSphere. This tool makes it incredibly easy to create rough poses for characters (it's what was used to create the worm). You then turn the ZSphere mesh into an editable mesh which can be sculpted on.


At the moment, I've been working on the top half of the body. The front and back muscles are near enough defined, along with the arms.The Clay Buildup brush is amazing to add rough details such as muscles. The next step is to continue defining the muscles and start to shape the head by adding horns/ears, and the general facial features.

In my opinion, it has got off to a good start, and I hope it continues that way!

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