Showing posts with label hair. Show all posts
Showing posts with label hair. Show all posts

Thursday, 24 October 2013

Final Render

The worm is finished! 6 hours and 12 minutes of tutorials and videos later (but more like 10 or 12 hours of actually sculpting for me), it is complete. I must say, I am thrilled with the result. It's good mine is very different to the one in the guide.


The picture here is little so have a look at my project on Behance! Overall, the project was challenging. ZBrush was completely new to me (and most of it still is!), but I feel more confident and comfortable with the basic tools to move onto new projects. I already have another 4 or 5 courses lined up (about 28 hours worth) on ZBrush and 3DS Max, ranging from characters to interior design.

This is only the start of my personal 3D adventures; I've only explored the tip of the ice berg. I can't wait to continue exploring the vast area of 3D modelling and sculpting and sharing my progress here.

Monday, 21 October 2013

Progress

Since my last post, I have made significant progress in terms of detailing and texturing. The main body of the worm is pretty much complete, with little hairs, details and textures added, but the base and slime still need finishing off.


I decided to give the little guy a mohican! He's got bushy eyebrows that aren't well groomed either, to add to his evil, angry, menacing (?) look. I am really pleased with the way this is going; I thought I would struggle a lot but it's turning out to be ok. It is by far from simple, mind you.

I would say this worm will be finished tomorrow, then I can move onto other things. Unfortunately, I won't be including this worm in my portfolio come the time I finish it; the main reason is that I have been following a guide and I'd rather have my own, unique work in there. But this is a starting point from which I will progress.

This is only a short post, as I showed the new updates I made in one picture!