Judging by the title, my next project is indeed a centaur. In my previous post I mentioned that I would be doing a dagger, but I came to the conclusion I much prefer sculpting creatures/humans and wish to perfect my skills in that area first before moving onto things such as game assets.
So, to begin the centaur I started creating a basic human body structure using Zspheres. It's a great way to block out the form and structure of a human/creature. I am using a book on creating realistic game characters to help me create the human part of the centaur.
So, from the picture above, the general anatomically form was created with the spheres, laying out the most obvious joints such as the knees and elbows. Although, at the time of the picture, it was looking rather manly; therefore the waste was thinned along with the arms, but the hips scaled up to give off the female form.
I didn't want to spend too long manipulating the spheres, as this isn't the final stage. Like the accompanying DVD stated, the spheres are like apprentices. They are there to start you off and get the basics done, before moving onto the proper sculpting of the refined form and details.
Moving the shoulders into their proper place, lowering the arm pits and "inflating" the bottom were done when the adaptive skin was made.
The head was shaped more at a higher subdivision level. There is still a long way to go yet, but the basic form of the human part of the centaur is coming along rather nicely. I know, obviously, the legs won't be needed for the centaur, but I thought while making the human section, I would create a base mesh that I can use for later projects which will save a lot of time.
Showing posts with label moving on. Show all posts
Showing posts with label moving on. Show all posts
Monday, 11 November 2013
Thursday, 24 October 2013
Final Render
The worm is finished! 6 hours and 12 minutes of tutorials and videos later (but more like 10 or 12 hours of actually sculpting for me), it is complete. I must say, I am thrilled with the result. It's good mine is very different to the one in the guide.
The picture here is little so have a look at my project on Behance! Overall, the project was challenging. ZBrush was completely new to me (and most of it still is!), but I feel more confident and comfortable with the basic tools to move onto new projects. I already have another 4 or 5 courses lined up (about 28 hours worth) on ZBrush and 3DS Max, ranging from characters to interior design.
This is only the start of my personal 3D adventures; I've only explored the tip of the ice berg. I can't wait to continue exploring the vast area of 3D modelling and sculpting and sharing my progress here.
The picture here is little so have a look at my project on Behance! Overall, the project was challenging. ZBrush was completely new to me (and most of it still is!), but I feel more confident and comfortable with the basic tools to move onto new projects. I already have another 4 or 5 courses lined up (about 28 hours worth) on ZBrush and 3DS Max, ranging from characters to interior design.
This is only the start of my personal 3D adventures; I've only explored the tip of the ice berg. I can't wait to continue exploring the vast area of 3D modelling and sculpting and sharing my progress here.
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