Monday, 11 November 2013

The Centaur Begins

Judging by the title, my next project is indeed a centaur. In my previous post I mentioned that I would be doing a dagger, but I came to the conclusion I much prefer sculpting creatures/humans and wish to perfect my skills in that area first before moving onto things such as game assets.

So, to begin the centaur I started creating a basic human body structure using Zspheres. It's a great way to block out the form and structure of a human/creature. I am using a book on creating realistic game characters to help me create the human part of the centaur.


So, from the picture above, the general anatomically form was created with the spheres, laying out the most obvious joints such as the knees and elbows. Although, at the time of the picture, it was looking rather manly; therefore the waste was thinned along with the arms, but the hips scaled up to give off the female form.

I didn't want to spend too long manipulating the spheres, as this isn't the final stage. Like the accompanying DVD stated, the spheres are like apprentices. They are there to start you off and get the basics done, before moving onto the proper sculpting of the refined form and details.

Moving the shoulders into their proper place, lowering the arm pits and "inflating" the bottom were done when the adaptive skin was made.


The head was shaped more at a higher subdivision level. There is still a long way to go yet, but the basic form of the human part of the centaur is coming along rather nicely. I know, obviously, the legs won't be needed for the centaur, but I thought while making the human section, I would create a base mesh that I can use for later projects which will save a lot of time.

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