I added the eyes as well; before that it didn't look alive. But now that there are pupils and irises, it's looking more life-like and realistic (for a fictional character!). I used a mixture of alphas to detail the skin, such as the wrinkles and scratches. And using darker colours for the indented sections of the body, it really brings out the form and silhouette. I'm glad I chose green for the eye colour as it's a nice contrast to the skin colour.
I think the spikes running down the spine add a nice touch the character, enforcing his demonic nature. At the moment, the model currently has around 4 million polygons. I will eventually retopologise it for my portfolio, as well as keeping the high poly one.
Finally moving onto the render process now and final detailing.
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