Showing posts with label muscles. Show all posts
Showing posts with label muscles. Show all posts

Thursday, 7 November 2013

It's Completed

My demon is finished! I did some post processing in PhotoShop to add a simple background and added some darker colours into the body. I am thrilled with the way it has turned out.

Also, there are two versions. Which one is better?



If you can't spot the difference, one has pale green eyes and the other has completely black eyes.

Check out my work on my Behance page! My next project is creating a game asset.

Monday, 4 November 2013

Detailing and Polypainting

A huge amount of progress has been made since the last post. The detailing is pretty much done and the painting of the demon is coming to end as well. I am so pleased with the result so far!


I added the eyes as well; before that it didn't look alive. But now that there are pupils and irises, it's looking more life-like and realistic (for a fictional character!). I used a mixture of alphas to detail the skin, such as the wrinkles and scratches. And using darker colours for the indented sections of the body, it really brings out the form and silhouette. I'm glad I chose green for the eye colour as it's a nice contrast to the skin colour.


I think the spikes running down the spine add a nice touch the character, enforcing his demonic nature. At the moment, the model currently has around 4 million polygons. I will eventually retopologise it for my portfolio, as well as keeping the high poly one.

Finally moving onto the render process now and final detailing.

Wednesday, 30 October 2013

Refining the Body

I spent most of the day today sculpting the head and toning down the muscles of the demon. In all honesty, the way I previously left the head turned out to be rather phallic! But it looks completely different now, with some finer details being added.


I really think he's coming into shape now. Of course, I am far from finished, but the more it begins to take better shape, the more determined I am to complete it. The head I am pleased with. He looks angry and mean, by the shape of his eye brow.

I've really gone for "proper" anatomy here. Obviously it will never be proper, being a demon which isn't real. But the same muscle groups apply and I have a brilliant resource for muscular structure. I have that site open on my other monitor and it makes it easy to sculpt the muscle shape and depth across the body.

I found the previous version was too muscular; I much prefer it this way. However, things change all of the time, so it may look completely different (muscular structure wise) later on!

That's all for today. Tomorrow I will continue refining the body (silhouette) and creating the teeth.