My demon is finished! I did some post processing in PhotoShop to add a simple background and added some darker colours into the body. I am thrilled with the way it has turned out.
Also, there are two versions. Which one is better?
If you can't spot the difference, one has pale green eyes and the other has completely black eyes.
Check out my work on my Behance page! My next project is creating a game asset.
Showing posts with label horns. Show all posts
Showing posts with label horns. Show all posts
Thursday, 7 November 2013
Monday, 4 November 2013
Detailing and Polypainting
A huge amount of progress has been made since the last post. The detailing is pretty much done and the painting of the demon is coming to end as well. I am so pleased with the result so far!
I added the eyes as well; before that it didn't look alive. But now that there are pupils and irises, it's looking more life-like and realistic (for a fictional character!). I used a mixture of alphas to detail the skin, such as the wrinkles and scratches. And using darker colours for the indented sections of the body, it really brings out the form and silhouette. I'm glad I chose green for the eye colour as it's a nice contrast to the skin colour.
I think the spikes running down the spine add a nice touch the character, enforcing his demonic nature. At the moment, the model currently has around 4 million polygons. I will eventually retopologise it for my portfolio, as well as keeping the high poly one.
Finally moving onto the render process now and final detailing.
Thursday, 31 October 2013
Sculpting the Teeth
Today was spent sculpting the teeth of my demon and refining some of the facial features. The picture looks a bit crappy because I don't actually render these WIP pictures as the lighting and shadows aren't quite right as I haven't set them up yet!
Once the main form was blocked out, I could finally turn off symmetry and start defining the facial features better. Because, in life (real or fiction), people and creatures are not 100% symmetrical. So here I have made one eye a little bit droopier and one side of the face is more bony.
The horns look out of place at the moment, as I just started them as I finished for the day. I plan to (with the advice from my girlfriend) have horns running down the spine of the demon, and have a horn protruding from the elbow.
I can't wait to get onto poly-painting this character and rendering him out.
You can view my WIP on Behance!
Also, follow me on Twitter and I have a LinkedIn too!
Once the main form was blocked out, I could finally turn off symmetry and start defining the facial features better. Because, in life (real or fiction), people and creatures are not 100% symmetrical. So here I have made one eye a little bit droopier and one side of the face is more bony.
The horns look out of place at the moment, as I just started them as I finished for the day. I plan to (with the advice from my girlfriend) have horns running down the spine of the demon, and have a horn protruding from the elbow.
I can't wait to get onto poly-painting this character and rendering him out.
You can view my WIP on Behance!
Also, follow me on Twitter and I have a LinkedIn too!
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